ADULT Chess Program

Location: 39 Maple Ave, Morristown, NJ, 07960
Every Tuesday at 2:30PM
Complimentary Parking in Morristown on Sundays

New Jersey’s Premier Chess Institution

NJCC is not your average chess club tucked away in a basement—we offer an elite, sophisticated learning experience designed to build confidence, sharpen critical thinking, and foster lifelong friendships. Our structured programs provide a refined, engaging environment where young players can thrive under expert instruction.

Adult Chess Programs (10-Week Course)

🔹 Beginner (200–1000 Rating)
🔹 Intermediate (1200–1600 Rating)
🔹 Masters (2000+ Rating)

Academic Development Path

  • Beginner: Foundations of chess, legal moves, and essential checkmate techniques

  • Intermediate: Mastery of strategic gameplay and advanced checkmate patterns

  • Advanced: Competitive training for rated tournament play

Why NJCC?

  • World-Class Instruction from seasoned professionals

  • Prestigious Curriculum featuring the Dutch KNSB Scholastic Chess Course

  • Exclusive Learning Environment with a 1:5 instructor-student ratio

  • Flexible Instruction: Virtual, In-Person, Group, & 1-on-1 Coaching

Join NJCC—New Jersey’s most prestigious chess academy, where strategy meets sophistication. ♟

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FAQ

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FAQ *

  • Beginner 1 Objectives:

    • Learn how all of the pieces move and their point values

    • Understand the difference between check, checkmate, and stalemate

    • Know how to castle kingside and queenside, how to promote a pawn, and en-passant

    • Be able to comfortably solve checkmate in 1 puzzles

    • Learn the 3 basic defenses (move/block/protect)

    • Understand what is being attacked to avoid hanging pieces

    • Learn the three opening principles: control the center, develop minor pieces, castle early

    • Learn how to notate (on a basic level)

    Beginner 2 Objectives:

    • Know how to checkmate with ladder checkmate, queen and king, and rook and king

    • Be able to spot and avoid back rank checkmate

    • Be able to comfortably solve forced checkmate in two puzzles

    • Be able to comfortably play the first 10 moves of the opening while remembering the basic principles

    • Learn all tactical devices (fork, pin, skewer, discovered attack, and removal of defender) in one move

    • Be able to defend against all tactical devices

    • Understand all intricacies of notation

    • Understand all rules and etiquette of a chess match (no talking during a match, touch move, same hand hits the clock, shaking hands)

    • Know all methods of making a draw (repetition, 50 move rule, insufficient material)

    • Learn basic board terminology: rank, diagonal, file, square

    Advanced Beginner Objectives:

    • Be comfortable with all tactical devices from Beginner 2, but with a 2-3 move sequence

    • Understand basic positional concepts: backwards pawn, double pawns, isolated pawns, weak squares, space advantage, bishop pair, tempo

    • Be able to solve Mate in 2/Mate in 3 puzzles

    • Be able to checkmate with two bishops and a king

    • Know how to play basic pawn and king games (attack and defense)

    • Be able to notate and play a mock tournament match

    • Be observed displaying proper competition etiquette (standing at a distance, not talking to or distracting players, not making constant draw offers, losing gracefully, reporting score, not intimidating the opponent, not cheating, remaining humble)

    Intermediate 1 Objectives:

    • Learn what tactical weaknesses are, how to spot them, and how to attack them

    • Be able to identify tactical weaknesses in their own positions and defend during games

    • Be able to follow along with analysis, and ideally begin to analyze their own games

    • Know the basics of a few openings for both colors:

    • For white, have a response to e5, d5, c6, and c5

    • For black, have a response to e4, d4, and c4

    • Learn all pawn endgames

    • Achieve a non-provisional USCF rating above 800

    Intermediate 2 (USCF between 800 and 1200) Objectives:

    • Pawn-Storming/Opposite Side Castling/Not Castling Theory

    • Initiative (more advanced opening principles)

    • Middlegame Play I (Maneuvering and core concepts of how to think + candidate)

    • Middlegame Play II (Exchanges)

    • Student or Master game analysis to highlight

    • Advanced endgames (with rooks, bishops, and knights involved)

    • Achieve a non-provisional USCF rating above 1200


  • No prior knowledge is needed! This course is designed for absolute beginners. You'll start by learning the basics of the chessboard, piece movements, and rules.

  • The course is structured to be completed over 10 weeks with weekly lessons and practice exercises.

  • You will be provided with equipment to use on site. Online resources will also be provided for additional practice.

  • Your child can start at any time and we have a process to ascertain which class your child will be placed in.